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Six flags log flume queue11/29/2023 ![]() ![]() ![]() Once everyone is finally locked into place, you slowly begin your ascent to the initial 45 degree drop. The seat seems to dig into you even though you are told to stand fully upright. Full disclosure - this is not very comfortable. You straddle a bicycle-like seat and are locked into place with a harness. However, it takes a bit longer with the stand up element added. Most of the time, strapping yourself into a ride, or waiting for the attendant to help you, is a fairly easy and short process. Once you finally make your way through the brutally long, and brutally hot line, you board one of Green Lantern's trains. Green Lantern's riding position is a little unorthodox for a coaster. Initially, Green Lantern seems to meld into Kingda Ka, also green, however, the record breaking Kingda Ka is terrifyingly taller than the rather average (for Six Flags and regular rollercoaster standards) Green Lantern. Overlooking the parking lot, Green Lantern and Superman are the first two coasters you see as you make your way to the entrance of the park. With 5 inversions in total including a 121-foot-tall loop and an initial 45 degree vertical drop, you'll definitely be experiencing some "fear" during this ride. Debatably, this could be a nod to its previous life as Chang, or could refer to "fear" as yellow depicts fear in the comic book. Although mostly painted over green in line with the character it's portraying, the first inversion remains yellow. Unfortunately, the animatronics and tunnel were removed some time ago.Green Lantern is a colorful addition to Six Flags Great Adventure.Īfter a quick make-over, the once entirely yellow Chang transformed into Green Lantern, coinciding with the June 17 release of the major motion picture by the same name. What else made flume two different from the original? It featured a tunnel that spanned down the final drop. This character would swing his ax towards riders, also creating a dramatic effect. Flume two’s first lift hill had its own giant lumberjack animatronic character. As logs went up the lift hill, Snidely would saw away at a log, creating the effect that it could fall onto riders at any moment. Atop flume one’s first lift hill sat a villain animatronic named Snidely Whiplash. Sid and Marty Krofft, whom produced shows in the Krofft Puppet Theatre at the park, used their skills to create characters for the two flume attractions. Though both rides share the same drop heights and speed, Six Flags added a few elements to create two different ride experiences. Sharing the same queue, riders could decide if they’d rather ride the first log flume or the newly-constructed second version. In 1968, Six Flags Over Texas installed a second log flume, right next to the first, to increase rider capacity. Six Flags eventually reached back out to Arrow so that the attraction could be reconfigured to transition back to water splashing guests. However, this decreased the overall popularity of the ride. They did not want guests getting wet at all! Changes were made so that the logs would push water away from the guests instead of onto them. Once constructed, Six Flags management was reportedly unhappy with the large amount of water thrown onto guests. What did Arrow do? They deepened the splash pool and reconfigured the boat’s nose, pushing water away from the ride unit and therefore helping it slow down quicker. Once testing began, engineers discovered that the runout at the bottom of the final drop was not long enough to slow down the ride units. $52,000 of this money was spent on engineering and research alone. Teaming up with Arrow Dynamics, Six Flags spent around $300,000 on the new attraction. Wynne, Jr., the founder of Six Flags, led the way for the development of innovative attractions and the log ride was no exception. El Aserradero was quite the engineering feat at the time.
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